/**
 * Basic header/include file for Image.cpp.
 *
 * @author GabuEx, dawnmew
 * @since 1.0
 *
 * Licensed under the MIT License.
 *
 * Copyright (c) 2012 Equestrian Dreamers
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef SMARTSPRITE_H
#define SMARTSPRITE_H

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>

#include "Color.h"
#include "Rectangle.h"
#include "Vector2.h"

#include <vector>
#include <string>

using namespace std;

class Font;

class Image
{
public:
    Image();
    ~Image();
    static Image * Load(SDL_Surface * sdlSurface);
    static Image * Load(SDL_RWops * ops);
    static Image * Load(const char * file);
    void LoadTextures();
    void UnloadTextures();

    bool IsReady() const { return valid; }


    void Draw(Vector2 position);
    void Draw(Vector2 position, double scale);
    void Draw(Vector2 position, Color color);
    void Draw(Vector2 position, bool flipHorizontally, bool flipVertically, Color color);

    void Draw(
        Vector2 position,
        RectangleWH clipRect,
        bool flipHorizontally,
        bool flipVertically,
        double scale,
        Color color);

    static void Draw(
        SDL_Texture *pTexture,
        Vector2 position,
        RectangleWH clipRect,
        bool flipHorizontally,
        bool flipVertically,
        double scale,
        Color color);

    Uint16 width;
    Uint16 height;

private:
    bool valid;
    SDL_Surface *pSurface;
    SDL_Texture *pTexture;
};
#endif
